class Aws::GameLift::Types::GameServerContainerDefinition


@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerContainerDefinition AWS API Documentation
@return [String]
compatible with container fleets.
is integrated with. Only game servers using 5.2.0 or higher are
The Amazon GameLift Servers server SDK version that the game server
@!attribute [rw] server_sdk_version
@return [String]
digest is a SHA 256 hash of the container image manifest.
A unique and immutable identifier for the container image. The
@!attribute [rw] resolved_image_digest
@return [Types::ContainerPortConfiguration]
‘ConnectionPortRange`.
which are assigned as needed from the container fleet’s
these container ports to externally accessible connection ports,
directly accessed by inbound traffic. Amazon GameLift Servers maps
port to allow game clients to connect to it. Container ports aren’t
container. For example, a game server process requires a container
The set of ports that are available to bind to processes in the
@!attribute [rw] port_configuration
@return [String]
identifier, see ‘ResolvedImageDigest`.
deploying this container to a container fleet. For a more specific
The URI to the image that Amazon GameLift Servers uses when
@!attribute [rw] image_uri
@return [Array<Types::ContainerEnvironment>]<br>: docs.aws.amazon.com/AmazonECS/latest/APIReference/API_ContainerDefinition.html#ECS-Type-ContainerDefinition-environment<br><br><br><br>the *Amazon Elastic Container Service API Reference*.
startup. See the [ContainerDefinition::environment] parameter in
A set of environment variables that’s passed to the container on
@!attribute [rw] environment_override
@return [Array<Types::ContainerMountPoint>]
directory.
directory on the host system and lets it access the file or
A mount point that binds a path inside the container to a file or
@!attribute [rw] mount_points
@return [Array<Types::ContainerDependency>]
containers.
sequences. A container might have dependencies on multiple
containers in the same container group during startup and shutdown
Indicates that the container relies on the status of other
@!attribute [rw] depends_on
@return [String]
within a container group definition.
The container definition identifier. Container names are unique
@!attribute [rw] container_name<br><br>: docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html<br>[4]: docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html<br>[3]: docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html<br>[2]: docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html<br>[1]: docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput<br><br><br><br>[UpdateContainerGroupDefinition][5]<br>[4],
**Returned by:** [DescribeContainerGroupDefinition],
**Part of:** [ContainerGroupDefinition][2]<br><br>[1].
group definition, use the property
existing fleet. When creating or updating a game server container
You can update a container definition and deploy the updates to an
container group restarts.
considered essential; if an essential container fails, the entire
with your game server build. A game server container is automatically
container group. A game server container identifies a container image
Describes the game server container in an existing game server