class Aws::GameLift::Types::UpdateScriptInput
@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScriptInput AWS API Documentation
@return [String]
object. For example: ‘–zip-file fileb://myRealtimeScript.zip`.
string “fileb://” to indicate that the file data is a binary
parameter is set to the zip file name. It must be prepended with the
When using the Amazon Web Services CLI tool to create a script, this
of a zip file is 5 MB.
zip file. The zip file can have one or multiple files. Maximum size
A data object containing your Realtime scripts and dependencies as a
@!attribute [rw] zip_file
@return [Types::S3Location]
specify an earlier version.
versioning turned on, you can use the `ObjectVersion` parameter to
uploads the latest version of the zip file; if you have S3 object
want to create a new script. By default, Amazon GameLift Servers
storage location. The S3 bucket must be in the same Region where you
role ARN that allows Amazon GameLift Servers to access the Amazon S3
the Amazon S3 bucket name, the zip file name (the “key”), and a
your Realtime scripts is stored. The storage location must specify
The location of the Amazon S3 bucket where a zipped file containing
@!attribute [rw] storage_location
@return [String]
Version strings do not need to be unique.
Version information that is associated with a build or script.
@!attribute [rw] version
@return [String]
do not need to be unique.
A descriptive label that is associated with a script. Script names
@!attribute [rw] name
@return [String]
either the script ID or ARN value.
A unique identifier for the Realtime script to update. You can use
@!attribute [rw] script_id