class Aws::GameLift::Types::PlayerConnectionDetail
@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerConnectionDetail AWS API Documentation
@return [Time]<br>: docs.aws.amazon.com/gamelift/latest/apireference/API_GetPlayerConnectionDetails.html<br><br><br><br>This value is empty when player gateway is disabled.
‘“1469498468.057”`).
number expressed in Unix time as milliseconds (for example
information for your game clients before this time. Format is a<br>[1] to retrieve fresh connection
when player gateway token expires. Your game backend should call
When player gateway is enabled, this is the timestamp indicating
@!attribute [rw] expiration
@return [String]
This value is empty when player gateway is disabled.
authorizes connection based on this token.
through player gateway. Player gateway verifies identity and
Access token that your game client must prepend to all traffic sent
@!attribute [rw] player_gateway_token
@return [Array<Types::PlayerConnectionEndpoint>]
server endpoint.
benefits such as DDoS protection. When disabled, this is the game
When player gateway is enabled, these are relay endpoints with
session.
uses these IP address(es) and port(s) to connect to the game
List of connection endpoints for the game client. Your game client
@!attribute [rw] endpoints
@return [String]
A unique identifier for a player associated with this connection.
@!attribute [rw] player_id
Player gateway token and expiration fields are empty.
**With player gateway disabled:** Contains game server endpoint.
each payload for validation and connection through relay endpoints.
gateway token. Your game client must prepend player gateway token to
**With player gateway enabled:** Contains relay endpoints and a player
details your game client needs to establish a connection.
This object contains the IP address(es), port(s), and authentication
Connection information for a game client to connect to a game session.