class Aws::GameLift::Types::GameSessionConnectionInfo


@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionConnectionInfo AWS API Documentation
@return [String]<br>: docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift-regions.html<br><br><br><br>session.
* ‘DISABLED` – Player gateway is not available for this game
* `ENABLED` – Player gateway is available for this game session.
Possible values include:
see [supported locations].
more information about locations where player gateway is supported,
player gateway might not be available in a specific location. For
even if a fleet has PlayerGatewayMode configured as `ENABLED`,
The current status of player gateway for the game session. Note,
@!attribute [rw] player_gateway_status
@return [Array<Types::MatchedPlayerSession>]
included in the original matchmaking request.
A collection of player session IDs, one for each player ID that was
@!attribute [rw] matched_player_sessions
@return [Integer]
port number.
GameLift Servers game server, an app needs both the IP address and
The port number for the game session. To connect to a Amazon
@!attribute [rw] port
@return [String]<br>: docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses<br><br><br><br>fleet, you must use the DNS name, not the IP address.
When connecting to a game session that is running on a TLS-enabled<br><br>Addressing].)
identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP
* Non-TLS-enabled fleets: `ec2-<unique
identifier>.amazongamelift.com`.
* TLS-enabled fleets: `<unique identifier>.<region
session. Values have the following format:
The DNS identifier assigned to the instance that is running the game
@!attribute [rw] dns_name
@return [String]
number.
Servers game server, an app needs both the IP address and port
The IP address of the game session. To connect to a Amazon GameLift
@!attribute [rw] ip_address
@return [String]
A unique identifier for the game session. Use the game session ID.
@!attribute [rw] game_session_arn
matchmaking ticket.
player in the original matchmaking request, is added to the
including the game session endpoint and player sessions for each
FlexMatch engine creates a new game session for it. This information,
response to a start matchmaking request. Once a match is made, the
Connection information for a new game session that is created in