class Aws::GameLift::Types::ManagedCapacityConfiguration


@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ManagedCapacityConfiguration AWS API Documentation
@return [Integer]
period with no game session activity. Default: 30 minutes.
before scaling in your MinSize and DesiredInstances to 0 after a
Length of time, in minutes, that Amazon GameLift Servers will wait
@!attribute [rw] scale_in_after_inactivity_minutes
@return [String]
using ScaleInAfterInactivityMinutes.
activity. The duration of this scale in period can be configured
and DesiredInstances to 0 after a period with no game session
in response to a game session request, and will scale in MinSize
automatically scale out MinSize and DesiredInstances from 0 to 1
* SCALE_TO_AND_FROM_ZERO – Amazon GameLift Servers will
update capacity to and from zero on your behalf.
* MANUAL – (default value) Amazon GameLift Servers will not
Possible ZeroCapacityStrategy types include:
sessions or game session requests.
activity. Game session activity refers to any active running
your capacity to and from zero instances in response to game session
The strategy Amazon GameLift Servers will use to automatically scale
@!attribute [rw] zero_capacity_strategy
instances in response to game sessions.
MinSize values automatically and will not scale out from zero
ZeroCapacityStrategy Amazon GameLift Servers will not modify Fleet
Fleets where cold-start latency is tolerable. With a “MANUAL”
process startup time, so this approach works best with multi-location
request, actual game session availability depends on your server
scale-out is triggered immediately upon receiving a game session
ability to serve game sessions when demand arrives. Note that while
instances, you avoid paying for idle instances while maintaining the
downtime windows. By automatically managing capacity between 0 and 1
serving low-traffic locations, or for games with long, predictable
iterating on builds for extended periods, in production environments
beneficial during development when you’re away from your desk,
compute costs during periods of no game activity. It is particularly
0 and 1 based on game session activity. This is ideal for eliminating
GameLift Servers to fully manage the MinSize value, switching between
“SCALE_TO_AND_FROM_ZERO” ZeroCapacityStrategy to enable Amazon
Use ManagedCapacityConfiguration with the