class Aws::GameLift::Types::StartMatchmakingInput


@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchmakingInput AWS API Documentation
@return [Array<Types::Player>]
You can include up to 10 ‘Players` in a `StartMatchmaking` request.
assigned to.
match, `Player` objects contain the name of the team the player is
data to be used in the matchmaking process. After a successful
include a player ID, and may contain player attributes and latency
Information on each player to be matched. This information must
@!attribute [rw] players
@return [String]
request. You can use either the configuration name or ARN value.
Matchmaking configurations must exist in the same Region as this
Name of the matchmaking configuration to use for this request.
@!attribute [rw] configuration_name
@return [String]
status and retrieve match results.
form of a UUID. Use this identifier to track the matchmaking ticket
specified here, Amazon GameLift Servers will generate one in the
A unique identifier for a matchmaking ticket. If no ticket ID is
@!attribute [rw] ticket_id