class Prism::CallTargetNode
^^^^^^^
for foo.bar in baz do end
end
^^^^^^^
rescue => foo.bar
begin
^^^^^^^
foo.bar, = 1
Represents assigning to a method call.
def self.type
class, but should be faster in a case statement or an array comparison.
Note that like #type, it will still be slower than using == for a single
splitting on the type of the node without having to do a long === chain.
Similar to #type, this method returns a symbol that you can use for
def self.type :call_target_node end
def accept(visitor)
def accept(visitor) visitor.visit_call_target_node(self) end
def attribute_write?
def attribute_write? flags.anybits?(CallNodeFlags::ATTRIBUTE_WRITE) end
def call_operator
def call_operator call_operator_loc.slice end
def child_nodes
def child_nodes [receiver] end
def comment_targets
def comment_targets [receiver, call_operator_loc, message_loc] end
def compact_child_nodes
def compact_child_nodes [receiver] end
def copy(**params)
def copy(**params) CallTargetNode.new( params.fetch(:flags) { flags }, params.fetch(:receiver) { receiver }, params.fetch(:call_operator_loc) { call_operator_loc }, params.fetch(:name) { name }, params.fetch(:message_loc) { message_loc }, params.fetch(:location) { location }, ) end
def deconstruct_keys(keys)
def deconstruct_keys(keys) { flags: flags, receiver: receiver, call_operator_loc: call_operator_loc, name: name, message_loc: message_loc, location: location } end
def ignore_visibility?
def ignore_visibility? flags.anybits?(CallNodeFlags::IGNORE_VISIBILITY) end
def initialize(flags, receiver, call_operator_loc, name, message_loc, location)
def initialize(flags, receiver, call_operator_loc, name, message_loc, location) @newline = false @flags = flags @receiver = receiver @call_operator_loc = call_operator_loc @name = name @message_loc = message_loc @location = location end
def inspect(inspector = NodeInspector.new)
def inspect(inspector = NodeInspector.new) inspector << inspector.header(self) flags = [("safe_navigation" if safe_navigation?), ("variable_call" if variable_call?), ("attribute_write" if attribute_write?), ("ignore_visibility" if ignore_visibility?)].compact inspector << "├── flags: #{flags.empty? ? "∅" : flags.join(", ")}\n" inspector << "├── receiver:\n" inspector << inspector.child_node(receiver, "│ ") inspector << "├── call_operator_loc: #{inspector.location(call_operator_loc)}\n" inspector << "├── name: #{name.inspect}\n" inspector << "└── message_loc: #{inspector.location(message_loc)}\n" inspector.to_str end
def message
def message message_loc.slice end
def safe_navigation?
def safe_navigation? flags.anybits?(CallNodeFlags::SAFE_NAVIGATION) end
def type
keys will use a jump table.
you can take advantage of the fact that case statements with all symbol
it uses a single integer comparison, but also because if you're on CRuby
can use for comparison. This is faster than the other approaches because
Instead, you can call #type, which will return to you a symbol that you
method calls, and/or array allocations.
these approaches are relatively slow because of the constant lookups,
case statement and doing `case node; when cls1; when cls2; end`. Both of
calling `[cls1, cls2].include?(node.class)` or putting the node into a
classes to see what kind of behavior to perform. Usually this is done by
Sometimes you want to check an instance of a node against a list of
def type :call_target_node end
def variable_call?
def variable_call? flags.anybits?(CallNodeFlags::VARIABLE_CALL) end