class Prism::CallTargetNode

^^^^^^^
for foo.bar in baz do end
end
^^^^^^^
rescue => foo.bar
begin
^^^^^^^
foo.bar, = 1
Represents assigning to a method call.

def self.type

def self.type: () -> Symbol

class, but should be faster in a case statement or an array comparison.
Note that like #type, it will still be slower than using == for a single
splitting on the type of the node without having to do a long === chain.
Similar to #type, this method returns a symbol that you can use for
def self.type
  :call_target_node
end

def accept(visitor)

def accept: (Visitor visitor) -> void
def accept(visitor)
  visitor.visit_call_target_node(self)
end

def attribute_write?

def attribute_write?: () -> bool
def attribute_write?
  flags.anybits?(CallNodeFlags::ATTRIBUTE_WRITE)
end

def call_operator

def call_operator: () -> String
def call_operator
  call_operator_loc.slice
end

def child_nodes

def child_nodes: () -> Array[nil | Node]
def child_nodes
  [receiver]
end

def comment_targets

def comment_targets: () -> Array[Node | Location]
def comment_targets
  [receiver, call_operator_loc, message_loc]
end

def compact_child_nodes

def compact_child_nodes: () -> Array[Node]
def compact_child_nodes
  [receiver]
end

def copy(**params)

def copy: (**params) -> CallTargetNode
def copy(**params)
  CallTargetNode.new(
    params.fetch(:flags) { flags },
    params.fetch(:receiver) { receiver },
    params.fetch(:call_operator_loc) { call_operator_loc },
    params.fetch(:name) { name },
    params.fetch(:message_loc) { message_loc },
    params.fetch(:location) { location },
  )
end

def deconstruct_keys(keys)

def deconstruct_keys: (Array[Symbol] keys) -> { flags: Integer, receiver: Node, call_operator_loc: Location, name: Symbol, message_loc: Location, location: Location }
def deconstruct_keys(keys)
  { flags: flags, receiver: receiver, call_operator_loc: call_operator_loc, name: name, message_loc: message_loc, location: location }
end

def ignore_visibility?

def ignore_visibility?: () -> bool
def ignore_visibility?
  flags.anybits?(CallNodeFlags::IGNORE_VISIBILITY)
end

def initialize(flags, receiver, call_operator_loc, name, message_loc, location)

def initialize: (Integer flags, Node receiver, Location call_operator_loc, Symbol name, Location message_loc, Location location) -> void
def initialize(flags, receiver, call_operator_loc, name, message_loc, location)
  @newline = false
  @flags = flags
  @receiver = receiver
  @call_operator_loc = call_operator_loc
  @name = name
  @message_loc = message_loc
  @location = location
end

def inspect(inspector = NodeInspector.new)

def inspect(NodeInspector inspector) -> String
def inspect(inspector = NodeInspector.new)
  inspector << inspector.header(self)
  flags = [("safe_navigation" if safe_navigation?), ("variable_call" if variable_call?), ("attribute_write" if attribute_write?), ("ignore_visibility" if ignore_visibility?)].compact
  inspector << "├── flags: #{flags.empty? ? "∅" : flags.join(", ")}\n"
  inspector << "├── receiver:\n"
  inspector << inspector.child_node(receiver, "│   ")
  inspector << "├── call_operator_loc: #{inspector.location(call_operator_loc)}\n"
  inspector << "├── name: #{name.inspect}\n"
  inspector << "└── message_loc: #{inspector.location(message_loc)}\n"
  inspector.to_str
end

def message

def message: () -> String
def message
  message_loc.slice
end

def safe_navigation?

def safe_navigation?: () -> bool
def safe_navigation?
  flags.anybits?(CallNodeFlags::SAFE_NAVIGATION)
end

def type

def type: () -> Symbol

keys will use a jump table.
you can take advantage of the fact that case statements with all symbol
it uses a single integer comparison, but also because if you're on CRuby
can use for comparison. This is faster than the other approaches because
Instead, you can call #type, which will return to you a symbol that you

method calls, and/or array allocations.
these approaches are relatively slow because of the constant lookups,
case statement and doing `case node; when cls1; when cls2; end`. Both of
calling `[cls1, cls2].include?(node.class)` or putting the node into a
classes to see what kind of behavior to perform. Usually this is done by
Sometimes you want to check an instance of a node against a list of
def type
  :call_target_node
end

def variable_call?

def variable_call?: () -> bool
def variable_call?
  flags.anybits?(CallNodeFlags::VARIABLE_CALL)
end