class Prism::InstanceVariableOperatorWriteNode

^^^^^^^^^^^^^^^^
@target += value
Represents assigning to an instance variable using an operator that isn’t ‘=`.

def self.type

def self.type: () -> Symbol

class, but should be faster in a case statement or an array comparison.
Note that like #type, it will still be slower than using == for a single
splitting on the type of the node without having to do a long === chain.
Similar to #type, this method returns a symbol that you can use for
def self.type
  :instance_variable_operator_write_node
end

def accept(visitor)

def accept: (Visitor visitor) -> void
def accept(visitor)
  visitor.visit_instance_variable_operator_write_node(self)
end

def child_nodes

def child_nodes: () -> Array[nil | Node]
def child_nodes
  [value]
end

def comment_targets

def comment_targets: () -> Array[Node | Location]
def comment_targets
  [name_loc, operator_loc, value]
end

def compact_child_nodes

def compact_child_nodes: () -> Array[Node]
def compact_child_nodes
  [value]
end

def copy(**params)

def copy: (**params) -> InstanceVariableOperatorWriteNode
def copy(**params)
  InstanceVariableOperatorWriteNode.new(
    params.fetch(:name) { name },
    params.fetch(:name_loc) { name_loc },
    params.fetch(:operator_loc) { operator_loc },
    params.fetch(:value) { value },
    params.fetch(:operator) { operator },
    params.fetch(:location) { location },
  )
end

def deconstruct_keys(keys)

def deconstruct_keys: (Array[Symbol] keys) -> { name: Symbol, name_loc: Location, operator_loc: Location, value: Node, operator: Symbol, location: Location }
def deconstruct_keys(keys)
  { name: name, name_loc: name_loc, operator_loc: operator_loc, value: value, operator: operator, location: location }
end

def initialize(name, name_loc, operator_loc, value, operator, location)

def initialize: (Symbol name, Location name_loc, Location operator_loc, Node value, Symbol operator, Location location) -> void
def initialize(name, name_loc, operator_loc, value, operator, location)
  @newline = false
  @name = name
  @name_loc = name_loc
  @operator_loc = operator_loc
  @value = value
  @operator = operator
  @location = location
end

def inspect(inspector = NodeInspector.new)

def inspect(NodeInspector inspector) -> String
def inspect(inspector = NodeInspector.new)
  inspector << inspector.header(self)
  inspector << "├── name: #{name.inspect}\n"
  inspector << "├── name_loc: #{inspector.location(name_loc)}\n"
  inspector << "├── operator_loc: #{inspector.location(operator_loc)}\n"
  inspector << "├── value:\n"
  inspector << inspector.child_node(value, "│   ")
  inspector << "└── operator: #{operator.inspect}\n"
  inspector.to_str
end

def type

def type: () -> Symbol

keys will use a jump table.
you can take advantage of the fact that case statements with all symbol
it uses a single integer comparison, but also because if you're on CRuby
can use for comparison. This is faster than the other approaches because
Instead, you can call #type, which will return to you a symbol that you

method calls, and/or array allocations.
these approaches are relatively slow because of the constant lookups,
case statement and doing `case node; when cls1; when cls2; end`. Both of
calling `[cls1, cls2].include?(node.class)` or putting the node into a
classes to see what kind of behavior to perform. Usually this is done by
Sometimes you want to check an instance of a node against a list of
def type
  :instance_variable_operator_write_node
end