class Prism::LambdaNode
^^^^^^^^^^^^^^^^^^^^^^^
->(value) { value * 2 }
Represents using a lambda literal (not the lambda method call).
def self.type
class, but should be faster in a case statement or an array comparison.
Note that like #type, it will still be slower than using == for a single
splitting on the type of the node without having to do a long === chain.
Similar to #type, this method returns a symbol that you can use for
def self.type :lambda_node end
def accept(visitor)
def accept(visitor) visitor.visit_lambda_node(self) end
def child_nodes
def child_nodes [parameters, body] end
def closing
def closing closing_loc.slice end
def comment_targets
def comment_targets [operator_loc, opening_loc, closing_loc, *parameters, *body] end
def compact_child_nodes
def compact_child_nodes compact = [] compact << parameters if parameters compact << body if body compact end
def copy(**params)
def copy(**params) LambdaNode.new( params.fetch(:locals) { locals }, params.fetch(:operator_loc) { operator_loc }, params.fetch(:opening_loc) { opening_loc }, params.fetch(:closing_loc) { closing_loc }, params.fetch(:parameters) { parameters }, params.fetch(:body) { body }, params.fetch(:location) { location }, ) end
def deconstruct_keys(keys)
def deconstruct_keys(keys) { locals: locals, operator_loc: operator_loc, opening_loc: opening_loc, closing_loc: closing_loc, parameters: parameters, body: body, location: location } end
def initialize(locals, operator_loc, opening_loc, closing_loc, parameters, body, location)
def initialize(locals, operator_loc, opening_loc, closing_loc, parameters, body, location) @newline = false @locals = locals @operator_loc = operator_loc @opening_loc = opening_loc @closing_loc = closing_loc @parameters = parameters @body = body @location = location end
def inspect(inspector = NodeInspector.new)
def inspect(inspector = NodeInspector.new) inspector << inspector.header(self) inspector << "├── locals: #{locals.inspect}\n" inspector << "├── operator_loc: #{inspector.location(operator_loc)}\n" inspector << "├── opening_loc: #{inspector.location(opening_loc)}\n" inspector << "├── closing_loc: #{inspector.location(closing_loc)}\n" if (parameters = self.parameters).nil? inspector << "├── parameters: ∅\n" else inspector << "├── parameters:\n" inspector << parameters.inspect(inspector.child_inspector("│ ")).delete_prefix(inspector.prefix) end if (body = self.body).nil? inspector << "└── body: ∅\n" else inspector << "└── body:\n" inspector << body.inspect(inspector.child_inspector(" ")).delete_prefix(inspector.prefix) end inspector.to_str end
def opening
def opening opening_loc.slice end
def operator
def operator operator_loc.slice end
def type
keys will use a jump table.
you can take advantage of the fact that case statements with all symbol
it uses a single integer comparison, but also because if you're on CRuby
can use for comparison. This is faster than the other approaches because
Instead, you can call #type, which will return to you a symbol that you
method calls, and/or array allocations.
these approaches are relatively slow because of the constant lookups,
case statement and doing `case node; when cls1; when cls2; end`. Both of
calling `[cls1, cls2].include?(node.class)` or putting the node into a
classes to see what kind of behavior to perform. Usually this is done by
Sometimes you want to check an instance of a node against a list of
def type :lambda_node end