class Prism::XStringNode

^^^^^
‘foo`
Represents an xstring literal with no interpolation.

def self.type

def self.type: () -> Symbol

class, but should be faster in a case statement or an array comparison.
Note that like #type, it will still be slower than using == for a single
splitting on the type of the node without having to do a long === chain.
Similar to #type, this method returns a symbol that you can use for
def self.type
  :x_string_node
end

def accept(visitor)

def accept: (Visitor visitor) -> void
def accept(visitor)
  visitor.visit_x_string_node(self)
end

def child_nodes

def child_nodes: () -> Array[nil | Node]
def child_nodes
  []
end

def closing

def closing: () -> String
def closing
  closing_loc.slice
end

def comment_targets

def comment_targets: () -> Array[Node | Location]
def comment_targets
  [opening_loc, content_loc, closing_loc]
end

def compact_child_nodes

def compact_child_nodes: () -> Array[Node]
def compact_child_nodes
  []
end

def content

def content: () -> String
def content
  content_loc.slice
end

def copy(**params)

def copy: (**params) -> XStringNode
def copy(**params)
  XStringNode.new(
    params.fetch(:flags) { flags },
    params.fetch(:opening_loc) { opening_loc },
    params.fetch(:content_loc) { content_loc },
    params.fetch(:closing_loc) { closing_loc },
    params.fetch(:unescaped) { unescaped },
    params.fetch(:location) { location },
  )
end

def deconstruct_keys(keys)

def deconstruct_keys: (Array[Symbol] keys) -> { flags: Integer, opening_loc: Location, content_loc: Location, closing_loc: Location, unescaped: String, location: Location }
def deconstruct_keys(keys)
  { flags: flags, opening_loc: opening_loc, content_loc: content_loc, closing_loc: closing_loc, unescaped: unescaped, location: location }
end

def forced_binary_encoding?

def forced_binary_encoding?: () -> bool
def forced_binary_encoding?
  flags.anybits?(EncodingFlags::FORCED_BINARY_ENCODING)
end

def forced_utf8_encoding?

def forced_utf8_encoding?: () -> bool
def forced_utf8_encoding?
  flags.anybits?(EncodingFlags::FORCED_UTF8_ENCODING)
end

def initialize(flags, opening_loc, content_loc, closing_loc, unescaped, location)

def initialize: (Integer flags, Location opening_loc, Location content_loc, Location closing_loc, String unescaped, Location location) -> void
def initialize(flags, opening_loc, content_loc, closing_loc, unescaped, location)
  @newline = false
  @flags = flags
  @opening_loc = opening_loc
  @content_loc = content_loc
  @closing_loc = closing_loc
  @unescaped = unescaped
  @location = location
end

def inspect(inspector = NodeInspector.new)

def inspect(NodeInspector inspector) -> String
def inspect(inspector = NodeInspector.new)
  inspector << inspector.header(self)
  flags = [("forced_utf8_encoding" if forced_utf8_encoding?), ("forced_binary_encoding" if forced_binary_encoding?)].compact
  inspector << "├── flags: #{flags.empty? ? "∅" : flags.join(", ")}\n"
  inspector << "├── opening_loc: #{inspector.location(opening_loc)}\n"
  inspector << "├── content_loc: #{inspector.location(content_loc)}\n"
  inspector << "├── closing_loc: #{inspector.location(closing_loc)}\n"
  inspector << "└── unescaped: #{unescaped.inspect}\n"
  inspector.to_str
end

def opening

def opening: () -> String
def opening
  opening_loc.slice
end

def type

def type: () -> Symbol

keys will use a jump table.
you can take advantage of the fact that case statements with all symbol
it uses a single integer comparison, but also because if you're on CRuby
can use for comparison. This is faster than the other approaches because
Instead, you can call #type, which will return to you a symbol that you

method calls, and/or array allocations.
these approaches are relatively slow because of the constant lookups,
case statement and doing `case node; when cls1; when cls2; end`. Both of
calling `[cls1, cls2].include?(node.class)` or putting the node into a
classes to see what kind of behavior to perform. Usually this is done by
Sometimes you want to check an instance of a node against a list of
def type
  :x_string_node
end