class Prism::SingletonClassNode
^^^^^^^^^^^^^^^^^
class << self end
Represents a singleton class declaration involving the ‘class` keyword.
def self.type
class, but should be faster in a case statement or an array comparison.
Note that like #type, it will still be slower than using == for a single
splitting on the type of the node without having to do a long === chain.
Similar to #type, this method returns a symbol that you can use for
def self.type :singleton_class_node end
def accept(visitor)
def accept(visitor) visitor.visit_singleton_class_node(self) end
def child_nodes
def child_nodes [expression, body] end
def class_keyword
def class_keyword class_keyword_loc.slice end
def comment_targets
def comment_targets [class_keyword_loc, operator_loc, expression, *body, end_keyword_loc] end
def compact_child_nodes
def compact_child_nodes compact = [] compact << expression compact << body if body compact end
def copy(**params)
def copy(**params) SingletonClassNode.new( params.fetch(:locals) { locals }, params.fetch(:class_keyword_loc) { class_keyword_loc }, params.fetch(:operator_loc) { operator_loc }, params.fetch(:expression) { expression }, params.fetch(:body) { body }, params.fetch(:end_keyword_loc) { end_keyword_loc }, params.fetch(:location) { location }, ) end
def deconstruct_keys(keys)
def deconstruct_keys(keys) { locals: locals, class_keyword_loc: class_keyword_loc, operator_loc: operator_loc, expression: expression, body: body, end_keyword_loc: end_keyword_loc, location: location } end
def end_keyword
def end_keyword end_keyword_loc.slice end
def initialize(locals, class_keyword_loc, operator_loc, expression, body, end_keyword_loc, location)
def initialize(locals, class_keyword_loc, operator_loc, expression, body, end_keyword_loc, location) @newline = false @locals = locals @class_keyword_loc = class_keyword_loc @operator_loc = operator_loc @expression = expression @body = body @end_keyword_loc = end_keyword_loc @location = location end
def inspect(inspector = NodeInspector.new)
def inspect(inspector = NodeInspector.new) inspector << inspector.header(self) inspector << "├── locals: #{locals.inspect}\n" inspector << "├── class_keyword_loc: #{inspector.location(class_keyword_loc)}\n" inspector << "├── operator_loc: #{inspector.location(operator_loc)}\n" inspector << "├── expression:\n" inspector << inspector.child_node(expression, "│ ") if (body = self.body).nil? inspector << "├── body: ∅\n" else inspector << "├── body:\n" inspector << body.inspect(inspector.child_inspector("│ ")).delete_prefix(inspector.prefix) end inspector << "└── end_keyword_loc: #{inspector.location(end_keyword_loc)}\n" inspector.to_str end
def operator
def operator operator_loc.slice end
def type
keys will use a jump table.
you can take advantage of the fact that case statements with all symbol
it uses a single integer comparison, but also because if you're on CRuby
can use for comparison. This is faster than the other approaches because
Instead, you can call #type, which will return to you a symbol that you
method calls, and/or array allocations.
these approaches are relatively slow because of the constant lookups,
case statement and doing `case node; when cls1; when cls2; end`. Both of
calling `[cls1, cls2].include?(node.class)` or putting the node into a
classes to see what kind of behavior to perform. Usually this is done by
Sometimes you want to check an instance of a node against a list of
def type :singleton_class_node end